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Saturday, December 21, 2013

GAME JAM 2013 Winners Attend Japan Game Development Research Tour

Exabytes and MDeC host the International CGM Game Jam 2013 support to encourage ‘gamification’ creativity for nation digital developments; 

More than 30 local game developers battled to win over RM 20,000 of prizes

Kuala Lumpur, 20 December 2013 – Exabytes Network Sdn Bhd (‘Exabytes’), Malaysia’s largest web hosting provider, today announced that the company has successfully held CGM Game Jam 2013 – an international ‘game prototype’ development competition, in  Malaysia with the support of Multimedia Development Corporation (MDeC).

Eight teams consisting of 34 local game developers and university college students participated in the 36-hours game development marathon, which took place on the 14-15 December 2013 at the Exabytes’ premise located in SetiaWalk, Puchong.


GCM Game Jam 2013 is a popular game development competition which was first introduced in Japan in 2005. This year, CGM Game Jam 2013 takes place in Japan, Thailand and also Malaysia, exemplifying the rapidly expansion of the PC gaming industry clusters in this region.

Exabytes’s CEO, Chan Kee Siak shared that ‘gamification’ is moving beyond pure entertainment purposes to a serious business nature. “Games have been a cultural mainstay throughout the computing history. Parallel to the increasingly significant commercial trend in games developments, CGM Game Jam also inspire Malaysia’s PC gaming sector to explore the opportunities in the gamification market.”
(Left to right)
1.       Muhammad Aliff, Digital Ark
2.       Chan Kee Siak, CEO and Founder of Exabytes Networks Sdn Bhd (Panel Judge)
3.       Shah-Qays, Digital Ark
4.       Dr. Ganesan Velayathan, CEO and Founder of Fun & Cool Ventures Pte. Ltd. (Panel Judge)
5.       Siow Aik Wee, Senior Executive, Industry & Business Development, Creative Media, Multimedia Development Corporation (MDeC), (Panel Judge)
6.       Shah-Arif, team lead of Digital Ark.

Badlisham Ghazali, CEO of MDeC said that ‘gamification’ is about applying game-design principles into non-game situations. “In fact, this gamification method is gaining tractions within the local business circle as a way to creatively more effectively engage their employees, customers and stakeholders.”

Ghazali further explained, “The potential power of such games-based applications and ventures is indeed magnified by the convergence shifts corresponded with the arrival of Generation Y and the overcrowding of the digital space – that makes it harder for companies to stand out from the market competition and forces them to apply gaming creativity for more effective interactions.”

Gaming Innovation in Malaysia
Chan said, “Exabytes is very proud to host CGM Game Jam 2013 and recognize the winning team’s outstanding achievements as well as participants who have participated in the competition. Many of which have presented truly groundbreaking ideas that showcased the potential and strength of the local game development community.”
(Left to right)
1.       Muhammad Aliff, Digital Ark
2.       Chan Kee Siak, CEO and Founder of Exabytes Networks Sdn Bhd (Panel Judge)
3.       Shah-Qays, Digital Ark
4.       Dr. Ganesan Velayathan, CEO and Founder of Fun & Cool Ventures Pte. Ltd. (Panel Judge)
5.       Siow Aik Wee, Senior Executive, Industry & Business Development, Creative Media, Multimedia Development Corporation (MDeC), (Panel Judge)
6.       Shah-Arif, team lead of Digital Ark.

A panel of ICT industry veterans served as judges for the competition including representatives from MDeC, Exabytes and Dr. Ganesan Velayathan, a successful game application developer who is best known for achieving over 2 million of worldwide download click-ons for his “Sushi Friends” Android OS-based game application.

Chan said, “The panel of judges was highly impressed by the quality and creativity of the participating jammers. The talents exceeded our expectations and certainly show great potential of our local game development. Through CGM Game Jam 2013 in Malaysia, in particular, many students were exposed to new approaches on how to translate their creativity into real interactive gaming applications. This competition certainly serves as a wonderful platform to advocate more sophisticated programming skills for multimedia and gaming content development."

The First Prize’s winner of CGM Game Jam 2013 is the team, Digital Ark, a year-old local startup company by Shah-Arif, Muhammad Aliff and Shah-Qays. Digital Ark’s team lead, Shah-Arif shared, “We are so happy to have won CGM Game Jam 2013 in Malaysia, and Exabytes did an amazing job organizing the rare sort of event which brings together so many great game developers, mentors and all levels of gaming enthusiasts like us. It was a privilege to speak with the professionals who shared how to capitalize our ideas for future commercial purposes.”
(Left to right)
1.       Siow Aik Wee, Senior Executive, Industry & Business Development, Creative Media, Multimedia Development Corporation (MDeC), (Panel Judge)
2.       Chan Kee Siak, CEO ad Founder of Exabytes Networks Sdn Bhd (Panel Judge)
3.       Dr. Ganesan Velayathan, CEO and Founder of Fun & Cool Ventures Pte. Ltd. (Panel Judge)
4.       Muhammad Aliff, Digital Ark
5.       Shah-Qays, Digital Ark
6.       Shah-Arif, team lead of Digital Ark.

Each member of the winning team will receive a return ticket to Japan including accommodation to visit a few games development companies in Japan to explore the myriad possibilities of Computer Science, multimedia content development and other areas of interest and research under the leadership of International CGM Game Jam’s organizer.

In addition, the winning team is also given with 5000 cash credits of mobile network advertisement for promotion of their future game application, sponsored by tapsmart.  

Ghazali ended, “Via its Creative Multimedia Cluster hub, MDeC will continue the momentum and keep encouraging companies to move beyond entertainment and into digital publishing, training, simulation and gamification to support industries that are using the mechanics of gaming to boost innovation and drive value.”

 GAME JAM2013優勝者參加日本电玩發展研究之旅

Exabytes和多媒體發展機構(MDeC)主辦的國際CGM电玩游戏程序設計比赛2013支持并鼓勵“遊戲化”創造性和國家的科技业發展;

30多位本地电玩遊戲程序開發商爭奪达20,000馬幣的獎品


吉隆坡,20日讯 - Exabytes Network Sdn Bhd (‘Exabytes’), 馬來西亞最大的網站託管服務供应商,今天宣布該公司在多媒體發展機構(Multimedia Development Corporation, MDeC)的支持下已成功在馬來西亞舉辦了CGM电玩游戏程序設計比赛2013 –一项 國際性的‘遊戲原型’發展競爭比赛。

八支由三十四名本地遊戲開發商和在校大學生所組成的隊伍參加了36個小時的电玩游戏程序設計与開發馬拉松赛。 比赛在2013年12月14至15日举行, 位于Exabytes在蒲種SetiaWalk的单位。

GCM Game Jam 2013首次在日本於2005年推出, 是一项熱門遊戲開發的比赛。今年,CGM Game Jam在日本,泰國和馬來西亞举行难关,彰顯了迅速擴張的电脑遊戲業的发展。

Exabytes的创办人兼总监,曾淇赐表示,“遊戲化”正以一個嚴肅的商業性質超越單純的娛樂用途。 “遊戲的發展日益顯著并与於商業潮流平行,CGM Game Jam将会激發馬來西亞的电脑遊戲領域,探索在遊戲化方面的市場機遇。“

Badlisham Ghazali,多媒體發展機構的总监, 說遊戲化是将有關應用遊戲設計的原則納入非遊戲的情況。 “其實,這種遊戲化的方法在本地商業圈內具有牽引力,以此來更有效地满足他們的員工,客戶和利益相關者。”
馬來西亞遊戲創新由科技和通信行業資深人士的小組擔任評委,包括從多媒體發展機構,Exabytes和Ganesan Velayathan博士.

曾淇赐还说,“評審團对于参赛者的高度參與, 質量和創意留下深刻印象。人才超出了我們的期望,肯定会是我們在本地遊戲發展业的巨大潛力。

CGM Game Jam 2013唯一的贏家为Digital Ark, 一家本地初創一年的公司, 由Shah-Arif, Muhammad Aliff and Shah-Qays参与比赛。Digital Ark的團隊領導,Shah-Arif表示,“我們很高興能夠贏得CGM Game Jam 2013的比赛。Exabytes 在馬來西亞的Game Jam匯集了很多偉大的遊戲開發者,導師和各級的遊戲愛好者齐聚一堂 设为一个交流平台。“

獲勝團隊的每位成員將獲得到日本的回程機票,包括住宿,參觀在日本的幾個遊戲開發公司, 探索機科學,多媒體內容開發及其他研究領域的無數可能性。

此外,獲勝的隊伍也获得由tapsmart贊助的移動網絡廣告的5000現金券来推廣其自己的未來遊戲應用。

Ghazali結束,“通過其多媒體創意集群中心,多媒體發展機構將繼續這個勢頭,鼓勵企業超越娛樂以支持使用遊戲的機制来促進創新驅動和產業價值“。

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